So, what’s next?

Now when v1.60 for iOS is released and seems to be working fairly well, it’s time to think about what to do next.

  1. I will very soon release v1.61 of RummyFight for iOS. There are some small bugs in the app I want to take care of as soon as possible. Nothing major but still a bit annoying maybe. One example is that all dialog windows (like the chat etc) look quite small on iPads. This is because they are not scaling the same way as the game itself does. I have already starting the work on this.
  2. It’s time to create a new update for the Android version too. The reason I haven’t done that in a year is that Google has dropped their support for Eclipse as the main developer’s suite and wants all developers to use Android Studio instead. RummyFight has always been an Eclipse project and it’s quite tricky to migrate existing projects to Android Studio which has left me with a perfectly fine project impossible to compile and submit to Google since about a year. I have however begun the migration to Android Studio and as soon as I’m done with that I can start working with the code again.

So, that’s just about what I can say right now. Feel free to comment on this post with suggestions that could improve RummyFight. New ideas are always welcome.

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