Archive for April, 2014

11
Apr
14

Moving forward

Well, I’ve now managed to get the app to start again, however it dies as soon as I touch it. Probably something easy to fix once I find out what’s happening. Anyway, this is an indicator of two things:
1. I will be able to get the app to work on Cocos2D v3.0 as well as on the new XCode
2. There will be a need for LOTS of testing of the app before it can be released again.
But that’s just something I will have to live with.

Too bad I also have two other great app-ideas I would like to create that will have to wait until I’m done with RummyFight. I do think those two ideas would be really fun to play but there are simply not enough time.

Ah, well. Back to work.

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10
Apr
14

It compiles!

Finally, RummyFight for iOS finally compiles again in XCode. A huge amount of code has been replaced or adjusted for it to be able to compile with the latest Cocos2D in the latest XCode development enviroment.

But now it finally compiles without errors again.
However, the app does not work at all.

Hmmm…