Well, I’ve now managed to get the app to start again, however it dies as soon as I touch it. Probably something easy to fix once I find out what’s happening. Anyway, this is an indicator of two things:
1. I will be able to get the app to work on Cocos2D v3.0 as well as on the new XCode
2. There will be a need for LOTS of testing of the app before it can be released again.
But that’s just something I will have to live with.
Too bad I also have two other great app-ideas I would like to create that will have to wait until I’m done with RummyFight. I do think those two ideas would be really fun to play but there are simply not enough time.
Ah, well. Back to work.
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