11
Nov
12

First update of RF for iOS

It never fails. Regardless of how careful you are there are always things discovered once you have released an application and RummyFight is no exception to this. A few minutes ago we therefore uploaded v1.41 for iOS to Apple including some bugfixes. Nothing major except a fix that makes notifications work. Yes, unfortunately they doesn’t work in v1.40 due to the fact that Apple doesn’t provide a test system 100% identical to production so it’s no wonder that Notifications was the one to fail. Anyway, I have found the problem, corrected it and tested it and it seems to work now.

Other things included in the release are some minor visual updates and a few other fixes. Nothing huge. I mean, the most serious one is that you couldn’t put two jokers next to each other when forming a 3 tile group containing either a 1, 2, 12 or 13. Like 12,X,X. The reason for this is that one of the routines checking for illegal melds got confused when treating it like a Run since it would mean the Run is 12,13,14 and 14 is not a valid tile.

But I mean, how often does this happen?

So now we will see how fast Apple is handling updates. The initial release took almost 8 days. Let’s hope a simple update gets approved faster.


4 Responses to “First update of RF for iOS”


  1. 1 Gina
    November 14, 2012 at 5:00 am

    Is this available everywhere now or iPad? I don’t see it in the App Store

  2. November 15, 2012 at 12:47 pm

    v1.40 is available but v1.41 has not yet been reviewed and approved. It’s been 5 days so I assume it will become public in another day or two.

  3. November 15, 2012 at 2:26 pm

    just bought two copies. seems to work fine on iPad (when zoomed in).
    however, the app does not stay in landscape view on my 2G iPod Touch.

    • November 15, 2012 at 2:35 pm

      Thanks for the info about the iPod Touch. Will take a look at this. Seems similar to a report I received about notifications show up on the side of the iPad instead of at the top when in landscape mode. Not easy to test things when you don’t own the devices 😉


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