Yesterday I spent with the Android version of RummyFight, releasing it’s v1.28 to the public. Just because my focus is on the iOS-version doesn’t mean I must forget about the original. New in v1.28 are bugfixes, memory optimizations, some new functions and support for Speedgames. (Speedgames are fights with roundtimes less than 24 hours).
So now the people who prefer to play fights as fast as possble can also use RummyFight.
Later today I was planning on doing some work with the iOS-RF but when I woke up this morning, the main server for RummyFight was dead.
Stone dead
It didn’t even respond to the power button.
So instead if eating a good breakfast and go to work, I had to work hard on getting the backup system up and running. After about three hours RummyFight was back online and available to the public.
And I’m tired and hungry
As I don’t know where to put feature suggestions on the rummyfight website (without using my fb account), I’m posting them here:
1) make sure you have a place where users can post feature requests 🙂
2) make it possible to look for other players based on time zone, so you can decide to play with people who are awake in the same time zone (give or take a few hours) to speed up fights
P.S. I’m not an IPhone user, but hope you get the IOS version up and running soon – without too much other problems – so you can drill a whole new pool of customers, you deserve it for your good work!